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Scalable Accreditation System for International Football Events

Designing and developing a scalable accreditation platform capable of handling large event traffic, diverse user groups, and multiple competition formats while supporting both remote and on-site registrations.
Company
Nogometna zveza Slovenije (Football Association of Slovenia)
Sector
Sports, Event Operations
Product
UEFA Euro U21 Accreditation System
My Role
UX/UI Designer, Front-end Developer
Scope
Designing and developing a scalable accreditation platform capable of handling large event traffic, diverse user groups, and multiple competition formats while supporting both remote and on-site registrations.
Scalable Accreditation System for International Football Events
99.97%
Successful accreditation submissions
0 Spam
Registrations across events
1 Platform
Multiple competitions & stadiums

Overview

Large international football events require complex accreditation systems that allow thousands of participants to register, verify their identities, and receive access credentials for stadiums and event locations.

For the UEFA Euro U21 tournament, I designed and developed a new accreditation platform for the Football Association of Slovenia. The system needed to support both remote registrations and on-site accreditation processing at stadiums, while ensuring a fast and reliable experience for users and administrators.

Following the successful deployment during the UEFA Euro U21 event, the system was later adopted as the primary accreditation platform used by the Football Association of Slovenia for national league competitions and national team matches.

The Challenge

Event accreditation systems must support a wide range of user types, from journalists and staff to volunteers and event personnel, all applying for access permissions within a limited timeframe.

The system needed to address several key challenges:

  • High traffic volumes during registration periods
  • Multiple user profiles and accreditation types
  • Support for remote registration and on-site accreditation processing
  • Reliable photo capture and document submission
  • Printing accreditation badges in offices and stadium locations
  • Different administrative access levels for event staff

The platform also needed to support different competitions, stadiums, and operational workflows, while remaining simple enough to use under high-pressure event conditions.

Users

The accreditation system served a wide variety of users, including:

  • Media Representatives

    Journalists and photographers requiring event access.

  • Event Staff and Volunteers

    Operational personnel working at stadiums and event locations.

  • Officials and Organisers

    Competition administrators and technical staff.

Users interacted with the system in two primary environments:

  • remotely from their homes or offices
  • on-site at stadium accreditation centers

Because of this, the experience needed to work reliably across desktop computers, mobile devices, and on-site registration setups.

Constraints

Designing the system required balancing usability with operational requirements.

Key constraints included:

  • High volumes of on-site registrations during event days
  • Frictionless photo upload process using webcams or mobile devices
  • Manual verification of each accreditation request by administrators
  • Multiple competitions and stadium environments to support
  • Fast badge printing in different locations

The system also needed to be flexible enough to support future competitions beyond the initial UEFA event.

My Approach

To design a reliable accreditation workflow, I focused on identifying friction points and simplifying the entire registration and verification process.

1
Identifying Usability Issues

Identified common usability issues in accreditation workflows across different user types.

2
UX Analysis

Conducted UX analysis of registration and verification processes to find opportunities for simplification.

3
User Journey Mapping

Mapped user journeys for applicants and administrators to understand end-to-end workflows.

4
Prototyping

Created interactive prototypes of simplified flows to validate design decisions early.

5
Testing & Refinement

Tested and refined the system based on feedback from previous events, ensuring the platform would work effectively in both remote and high-pressure on-site environments.

Key Insights

Several insights shaped the final system design:

Wide variety of user types
Applicants ranged from professional media staff to temporary volunteers, requiring a clear and simple registration experience.
On-site operational pressure
Accreditation centers needed fast registration flows to handle large numbers of applicants efficiently.
Reusable competition infrastructure
The system needed to support multiple tournaments and competitions without rebuilding the workflow each time.

The Solution

Easy Low Effort Registration Process

An easy low effort registration flow guided users through the application process, reducing complexity and minimizing input errors.

This structure helped applicants clearly understand the requirements and complete the process quickly.

Flexible Photo Upload System

Applicants could submit their accreditation photo using multiple input methods:

  • uploading an existing image
  • capturing a photo using a device camera
  • capturing a photo via webcam

This flexibility allowed both remote applicants and on-site accreditation centers to easily capture required images.

Flexible Content Configuration

The system was designed so administrators could easily adapt the accreditation process for different competitions and events without rebuilding the platform.

This allowed organisers to quickly configure:
  • competition-specific forms and accreditation types
  • stadium or venue access requirements
  • automated email notifications to streamline the approval process

This flexibility made it possible to reuse the same system across multiple competitions, stadiums, and operational setups with minimal adjustments.

Administrative Review Workflow

Since every accreditation request required manual approval, the system included an administrative dashboard designed to support efficient review processes.

Administrators could:

  • review submitted information and documents
  • approve or reject applications
  • automatically notify applicants of the decision

This streamlined verification and reduced administrative overhead during events.

Multi-Competition System Architecture

Rather than designing a system for a single event, the platform was built as a reusable accreditation infrastructure.

This allowed the same system to support:

  • UEFA tournaments
  • national league competitions
  • national team matches
  • different stadium environments

After the UEFA Euro U21 tournament, the system was adopted as the standard accreditation platform for the Football Association of Slovenia.

Results

The accreditation system successfully supported large-scale event operations while maintaining an extremely low error rate.

Key outcomes included:

  • More than 50,000 accreditation applications processed
  • Only 0.03% of users experiencing issues during registration
  • Zero spam submissions
  • Fast manual validation workflow for administrators
  • Reusable system now used across multiple football competitions

The platform proved reliable both during large international events and ongoing domestic competitions.

What I Learned

Designing systems for live events requires balancing usability with operational efficiency. Registration workflows must be simple for users while providing administrators with the tools they need to manage large volumes of applications quickly.

By focusing on clarity, flexibility, and validation, it is possible to create systems that remain reliable even under the demanding conditions of international sporting events.

Let’s Make Something Awesome

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Let’s chat and get things rolling.